+55 (27) 99903-2832
Victor Bruno Alexander Rosetti de Quiroz
Current Occupation: Teacher, Programmer and Entrepreneur
Current Focus: Game Developer, Simulators, Gamification and innovation.
Knowledge Areas: Computing, Games, Administration, Virtual Reality, Augmented / Mixed Reality, Robotics, Event organization, Education
Languages:
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Fluent (English)
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Spanish (Advanced / Fluent)
Core:
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Empower people in science and technology
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Promote information / knowledge
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Martial arts
Graduação
PhD student in Intelligence Technologies and Digital Design - PUC-SP
Studying
Study focused on the application of artificial intelligence in gamified systems.
Concluded
Master in Digital Games Development - PUC-SP
Creation and application of a gamification system in higher education.
Concluded
MBA in Business Management - FGV
Business plan development for game developers in the Brazilian market.
Concluded
Bachelor of Computer Science - FAESA
Study on the use of clusters of common machines instead of supercomputers.
Atuação
Professor at Universidade Anhembi Morumbi - Game Design Course
Working
Disciplines: 3D Game Programming and Artificial Intelligence
Working
Professor at Faculdade do Centro Leste UCL - Information Systems and Engineering Courses
Disciplines focused on programming, artificial intelligence, hardware and innovation
Working
Director and Programmer at YggBrasil Educação do Futuro
Do you need a system, game or simulator? Course or gamification?
It will be a pleasure to serve you!
Other companies I worked for:
Products
Overview of developed products
Overhead Crane Simulator
Year: 2019
Developed for: Tenger
Technologies: Unreal Engine 4
Abstract: Simulator for the training of loading and unloading professionals in the port area of Espírito Santo. The simulator has 4 screens, two joysticks and works with 4 types of loads:
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Bulk
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Granite
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Container
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Cellulose
Volenstein
Year: 2019
Developed for: Global Game Jam UCL
Technologies: Unreal Engine 4
Summary: Thomas tesla wakes up with his memory impaired after a mechanical improvement procedure on his body. Trying to repair his memory he finds fragments as he battles opponents on his journey. A futuristic hack'n'slash game.
Construction Site Simulator
Year: 2019
Developed for: INOVEDUC Project in partnership with SENAI
Technologies: Unreal Engine 4 with Oculus Rift
Summary: a construction simulator. The aim is to raise awareness and teach construction professionals about the risks and the need for personal protective equipment (PPE). A virtual reality (VR) environment was structured with 3 areas: The first to place the PPE (boots, gloves and helmet separately), without it there is no way to access the other areas. The second to teach about the correct disposal of construction material, with a color pattern of civil construction. The third to solve the problem of a high voltage wire loose in the yard. The project was presented at an internal fair at SENAI-ES.
UCL Coaster
Year: 2018
Developed for: Faculdade do Centro Leste UCL
Technologies: Unreal Engine 4 with Oculus Rift
Summary: Roller coaster simulator that tests the limits of virtual reality (VR) and entertains the brave (or not). Developed with in-depth studies on VR convenience, there are three levels:
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Easy-For those who just want to enjoy the virtual environment with a little speed
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Medium-For those who want to feel the chill in the belly with exciting falls
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Difficult-For those who have given up on life and want to brainwash.